Elleyce and I both active listeners and are passionate about the power of storytelling. So we decided to take the time to listen to people in our community through the topic of home and share these stories so that their voices could be heard in an interactive way.
We chose home because we believe that our well-being begins with this idea of "home." The idea of wanting to belong and having a space of your own to return to is a feeling that we've all experienced. Home also being such a central part of our lives, many difficult issues can root from an unhealthy home environment and unhealthy upbringing at home. So we wanted to explore this topic and portray the different perspectives people take on them with the hope that the audience could resonate and reflect on their own experiences.
Inspired and touched by games like "Florence", "Father and Son", and "To the Moon", we chose a game as our medium of choice because it allows the audience to actively engage in an immersive experience rather than just viewing or watching. The content is easier to digest and by going through the journey, feelings of empathy can be evoked.